Shoot For Their Lives!
Sunday, June 10, 2012
Friday, June 8, 2012
Here is the most updated form of our game:
http://lianapenadesign.com/GMAP260/instructions.html
We've added ammo for the shotgun and machine gun as well as a boss zombie that only appears every so often. We've also updated the artwork in response to the critiques we received in class.
http://lianapenadesign.com/GMAP260/instructions.html
We've added ammo for the shotgun and machine gun as well as a boss zombie that only appears every so often. We've also updated the artwork in response to the critiques we received in class.
Monday, June 4, 2012
Update on Work Schedule
Ok, so everyone knows what they're working on. Xaio and Mike will be communicating and getting the title screen, and updated sprites done by Thursday night so that they can be adding into the game when Liana and Hannah start coding. Liana and Hannah, please discuss what you think will be possible to get done for next week, I know he mentioned a lot of stuff that would expand gameplay. Corinne and myself will be updating all of the presentations based on the feedback that we received, and the notes I took during the critique. Also, anyone who can being updating the Game Design Document, feel free to begin adding information as soon as possible, otherwise I will be adding what I can over the weekend. Corinne and I will have the presentations updated for late Saturday night so that everyone can take a look on Sunday and let us know what you think and if anything should be added/altered.
Good Luck Team!
Good Luck Team!
Sunday, June 3, 2012
Final Week Schedule
- Hannah & Liana: coding
- Update Spawn Speed, and Player Speed
- Implement the other 2 zombies
- Implement a high score list
- Implement title screen
- John & Corinne
- Update sell presentation and SCRUM
- Find music to fit game
- Mike & Xaio
- Create the final title screen
- Everyone
- Update the Production Journal
- Improve the game based on playtesting feedback
Almost done everyone! Keep up the great work!
Saturday, June 2, 2012
Shoot For Their Lives! Update
Taking into account the feedback we've received during playtesting, we have continued to update our game. The game can be found here:
http://lianapenadesign.com/GMAP260/instructions.html
http://lianapenadesign.com/GMAP260/instructions.html
Thursday, May 31, 2012
Monday, May 28, 2012
Week 9 into 10 Work Schedule
Liana & Hannah: Refine survivor array to fix randomization issue, update machine gun firing rate, and make instructions clearer to players (with addition of pictures).
Xaio & Mike: Work on a title screen that can work with the game. Use Corinne's ideas as a starting point.
John & Corinne: Keep the presentations (Sell, Scrum, and Journal) up to date, and implement data from playtesting into charts/graphs.
We're also at the point where we need 40+ playtesters, so everyone get as many as you can, post on facebook, email family, whatever is needed to get this done on time. Playtesting will begin on Saturday by noon, giving each of us 2 full days to find people.
Xaio & Mike: Work on a title screen that can work with the game. Use Corinne's ideas as a starting point.
John & Corinne: Keep the presentations (Sell, Scrum, and Journal) up to date, and implement data from playtesting into charts/graphs.
We're also at the point where we need 40+ playtesters, so everyone get as many as you can, post on facebook, email family, whatever is needed to get this done on time. Playtesting will begin on Saturday by noon, giving each of us 2 full days to find people.
Subscribe to:
Posts (Atom)